NICEYT

📘8 Years Game Design + Full Stack Roblox Studio Luau
☑️Advanced Module Creation
☑️Back End + Front End
☑️Use of Competitive Frameworks: Signal + Promise + Profile Data Store
☑️Game achievements with high views on personal projects
☑️Advanced Systems
☑️Proficiency in VS Code, including Terminal Agents and Project Management
☑️Use of Git for teamwork (Commits, Versions, Tags, Releases)
☑️Experience in Freelance work + Personal projects + Contracted studio work
☑️Ability to work under pressure and maintain productivity


VS Code + Git/Hub Work Experience, Teamwork Professional


Find Capybara World (Proyect 1 Dev Niceyt / Modeler and Build Map Kenay) 108.5K+ Views

A Find-style game where you search for in-game characters (images, models, etc.) to complete an Index or Album. It features Zone-based TP systems, a Parkour Tower, a Data System, a Find System, a Rebirths System, a Shops System, and a Top Donor + Top Rebirths system. Currently, it has over 108.5K+ Views and 461 favorites, with an average of 30 active users daily and between 500 and 1k players per day. It has little sponsorship investment and is integrated into the Roblox algorithm. Currently, it continues to attract fewer players due to a lack of sponsorship. / Popular games in this style include Find the Brainrots and Find the Markers.

🟣Data System Advanced
🟣Rebirth System
🟣Tops System
🟣Gamepass Shop System
🟣Find System
🟣Mine Items Harvest System
🟣Tower Parkour Spawn System
🟣TP Zone System and More


STEAL SQUID (Proyect 1 Dev NICEYT / Modeler and Build Map Jona - Nafacami )

Stealth Game style game. Back when it became popular, I managed to replicate the entire systems of this style of game from scratch myself, without tutorials, since I already had 6 or 7 years of programming experience with advanced and complex modules. It was a great challenge that I accepted to continue growing and improving. Minimal sponsorship, currently playable without bugs.

🟣Data System Advanced
🟣Rebirth System
🟣Tops System
🟣Gamepass Shop System
🟣Steal System Modular Advanced
🟣Tools System
🟣Rarity + Mutation System
🟣Base Upgrade System and more

The most rewarding achievement was creating these systems for popular Steal games, 100% from scratch by myself, debugging them, providing support, and updating them. They garnered many views on TikTok and Discord. Link attached.

https://youtu.be/WFbNBvlSAeI

Brainrot Battles! (Contracted to Fix Game) 29.6K+

I was hired to fix this game that its previous programmer couldn't resolve, and they lost contact with him. I had to adapt it to the other programmer's coding system, which wasn't a problem for me because I'm used to working under stress. Many programmers don't like modifying or changing other people's code, especially large, interconnected modules. The problem was fixed, and the overall modules were improved. After this game, I was hired for three months on a fixed schedule, from 10 AM to 7 PM, Monday to Friday, for full-stack programming of their games at KobeWorks Studio.

🟣System Modules Repair Fixed
🟣Add New Modules System
🟣Daily Claim Data
🟣The data was improved by Profile Data Store
🟣New System Maps (5) Each map has its own style of minigame
🟣The Gamepass store has been improved and more

https://youtu.be/WFbNBvlSAeI

Card Game (1 Full Stack Programmer NiceYT)

As part of my fixed-hour work schedule, I developed an immersive card game where players had an average of 3 seconds to click the UI button if the card appeared, matching the text displayed on the table by the NPC. The game was significantly improved in its final stages during the work period. Many modules and internal conditions were changed in the final phase. However, I managed to adapt and overcome the stress of refining a mechanic with several interconnected modules, including a revive system within the main mechanic. The game was developed not at the beginning of the project but during the systems programming phase, which led to delays, lack of coordination, setbacks, changes, and modifications. Nevertheless, we made considerable progress on this project. A video is attached.

🟣Professional Code Architecture and Structure (Client Init + Server Init)
🟣Advanced Connected Modular Systems
🟣Round System
🟣100% Modular Camera Game Client System with Custom Functions
🟣Death Style Shop for Losing a Round
🟣Preview of Modern Game-Style Death System
🟣Chair Shop
🟣Advanced Shop Module
🟣Advanced Stats, Dollars, and Win Module
🟣Advanced Daily Claim System with Streaks and Robux Payout
🟣Modular Loading Screen for All Games in the Studio
🟣All Systems are Modular, 100% Optimized, and Scalable

https://youtu.be/WFbNBvlSAeI
https://youtu.be/WFbNBvlSAeI

Store Game Hired for STORE Accessories Simulating the Catalog (1 Full Stack Programmer NiceYT)

Freelance contract to recreate a game that simulates the Roblox catalog store. The client wanted a 100% modular system that was easy to integrate with IDs. It was optimized so that the owner only needs to enter the IDs of the assets they first validate, placing them in each table according to the clothing item and its type. The system then automatically creates random outfits with these IDs, allowing users to try on each accessory, try everything on with one click, and purchase each fully functional asset. The accessory remains in your catalog inventory after third-party purchase validation.

🟣Professional Code Architecture
🟣Modular System for Creating Cubic and Modified R15 Dummies
🟣Modular Outfit Assembly System
🟣Client System that connects to the Server, validating 100% of the Server to allow UI interaction
🟣System for Trying on Clothes or Accessories
🟣System for Removing Accessories
🟣System for Trying on the Entire Outfit
🟣Automatic and Modular Client System that displays a UI using only one UI frame to show each outfit, significantly increasing performance by eliminating the need for a separate frame for each outfit

https://youtu.be/WFbNBvlSAeI

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